A downloadable game

Welcome to Tiny Tracks — the game where the cars are small, the ambitions are big, and the bugs are… let’s just say “feature‑adjacent.” 

I’m Paul “Spectre” Harthen, a greying, middle aged guy bravely attempting to build a Micro Machines‑inspired top‑down racer for the ZX Spectrum Next.

This devlog chronicles my journey through pixel chaos, code gremlins, and the eternal struggle of making tiny cars behave. 

Buckle up — it’s going to be a wobbly ride!

Development log